#ifndef _BLOCKBREAKER_RENDER_RENDEROBJECT_H__
#define _BLOCKBREAKER_RENDER_RENDEROBJECT_H__

/// \brief abstract class that models a render object, as mesh information, etc
/// \details it is intended to be specialized in different platforms as desired, DX9, DX10, OpenGL
class RenderObject
{
public:
    RenderObject(void);
    virtual ~RenderObject(void);
};

#endif // _BLOCKBREAKER_RENDER_RENDEROBJECT_H__
